Anarchy Online is a MMORPG from Funcom that I began playing in 2003. it's a science fiction game which set it apart from all the other online games of the time and it's stuck with me for more than 10 years.
I've been wanting to develop a science fiction skirmish rule set for a number of years and recently I decided that if my rules were going to be different they'd have to focus on a different kind of play style than the more common games.
I decided to try to recreate the team dynamics of a MMORPG on the table top and concentrate on team structure and character interaction based around professions with different tool sets rather than a more traditional approach.
It was a fairly simple step from that idea to begin basing my rules on the Anarchy Online setting, a setting I'm familiar with but that would be new and fresh to most of the players.
At the end of the day I want Anarchy Offline to be a quick to play, easy to understand multi-player game where success relies on the choices made rather than the guns used.
Whilst I mull over the rules and finalise the mechanics I can spend my time building the environment and collecting suitable figures to represent the different creatures and factions on Rubi-Ka, the planet on which Anarchy Online is set.
I'm going for 'inspired by' rather than 'copies of' so the idea and feel of the setting and inhabitants is more important than slavishly following the established designs.
This is an insurance terminal with four reclaim pads. Characters can use the insurance terminals to store their current status so that when they die they can be resurrected on one of the reclaim pads.
Whilst this is an obvious video game mechanic it serves well for a tabletop game allowing everyone to participate for the whole scenario.
The reclaim pads are separate so that they can be scattered around the play area as needed to avoid spawn camping.
The tower is a resin piece from Fenris Games and the discs are Fenris resin bases mounted on some wooden cogs.
Here is a reclaim disc from the online version.
Another standard item in any Rubi-Ka town is a grid terminal. These allow access to the grid where characters can travel as encoded data packets around the planetary information sphere to reach distant locations quickly.
The grid allows access to places not served by Whompahs and also allows fixers to access the special fixer grid giving them even more options.
This grid terminal is from Antenociti's Workshop and is being guarded by some hell hounds from Maxmini.
These are resin items from Antenociti's Workshop. I'm using them for surgery clinics.
These are treasure chests. There will be four per scenario for players to find loot in. The white Ones are Rubi-Ka chests and the blue ones are for the Shadow Lands.
Both designs are from Fenris Games.
Everything runs on Notum so I've made some Notum crystal deposits.
Next up, some mission terminals by Micro Art.
And some random terminals from Systema Gaming (there's quite a bit of their stuff coming).
Here are the next Systema pieces. Two power stacks and a dish antenna.
Here are my Omni-Tek energy walls, also from Systema. Only a small sample is shown here as the set comes with about 5ft (150cm) in total.
All the different pieces are here; long walls, short walls, doors and some corner posts. I also have some 'T' junction posts.
I also got a set of 10 street lamps from Demo's Laser Cut Designs for my Omni settlements.
These are my Clan walls. They're laser cut MDF from CNC Workshop.
I like the cut outs on these. Unfortunately the fit on the parts isn't as tight as it is on the Omni walls so I couldn't leave the corner/end posts separate. This has limited their versatility but, in reality, I'll only use them in certain configurations anyway so they remain as functional as I could hope for.
Also from CNC Workshop are these great communication dishes.
This is the start of my Bazaar. The stalls are from Micro Art.
These craters are from War Torn Worlds.
What would the future be without flying cars. Here are a pair from Antenociti's Workshop. The white one represents the ubiquitous Yalmaha and the black one is a Phasefront Cobra.
This is a painted prototype for a resin vehicle that Jed at Antenociti's Workshop gave me. This isn't going into production unfortunately so I'm lucky to have one. I think it's a great vehicle, you have probably worked out it's an open topped version of the black one above.
This is a Games Workshop scenery set. A crashed ship makes a good mission objective.
These sunken containers from Slug Industries along with an Ainsty Castings crashed shuttle make a good crashed notum tug.
This is a cheap (under £3.00) resin aquarium cave which makes a great mission entrance. It even has a number above the entrance.
Aquarium ornaments make sizeable and cheap rock formations.
My character: Matakishi
I've decided to add my first Anarchy Online character, Matakishi, into the mix. I no longer play him online because he's so gimpy but he can shine on the tabletop.
Here's a very old screen shot of Matakishi, he's a Meta Physicist and has a selection of pets to help him.
Here are my pets with some others I made for NPC Meta-Physicists.
In the photos above you can see some of the dishes and air con units I've painted to transform my Afghan buildings into Clan buildings. The ones I didn't make myself came from Antenociti's Workshop and Scotia Grendel.
Here's the finished Matakishi, a Mantic figure, with his three pets.
And a group shot of all the pets with some other Nano Mage Meta Physicists.
Here are a couple of the character sheets and a few of the cards I've produced for the game.
here are some sample missions:
Here's an overview of the basic professions. A PDF version is available on the Documents page accessible via the top menu.