A white metal model of the Tea House Cat. This miniature is 20mm tall and is supplied unpainted. Miniature Metal Matakishi was sculpted and donated by Mike Broadbent; all proceeds from the sales of this miniature go towards the upkeep of this site.
Hideous floating creatures who announce their presence with the noise of the fly swarms that accompany them. Fueled by an inner fire they are relentless in attack.
Nominally 28mm miniatures suitable for many genres and scales. Each infector is supplied unpainted and comes with a body and two posable arms.
The president stands an impressive 35mm from head to toe. He is designed to go with existing 28mm African ranges. He is cast in white metal and is supplied unpainted.
Admiral Matakishi is a Limited Edition 28mm metal miniature. He is a little larger than the Starship Crew II as befits his status but matches well with the original (and sadly no longer available) original Starship Crew. He scales well with most other ranges of 28mm miniatures.
Admiral Matakishi DEAL - 2 crew packs and a free Admiral!
£20.00
Admiral Matakishi is a Limited Edition 28mm metal miniature. He is a little larger than the Starship Crew II as befits his status but matches well with the original (and sadly no longer available) original Starship Crew. He scales well with most other ranges of 28mm miniatures.
Sculpted by Brian Cooke.
The Admiral Matakishi Deal gets you two complete Starship Crews and a FREE Admiral Matakishi! This is a limited time offer.
Skirmish rules in a cinematic vein for fighting encounters in the Napoleonic wars. Suitable for 2-6 players each controling 6-10 individual characters.
Impondo Zankhomo, The Horns of the Bull is a set of rules for fighting the Anglo Zulu War of 1879 in miniature. You will need some six sided dice (D6), a pack of normal playing cards and a few ammunition and shaken counters as well as miniatures and scenery to play.
This book contains: Comprehensive rules for fighting engagements involving British and Zulu forces. Four scenarios with maps and orders of battle; Rorke's Drift, Crossing the Nyzane River, Isandlwana and the disaster at the Intombe. A construction guide for building the mission at Rorke's Drift. A guide to painting Zulus. As well as further articles on scenery making and miniature painting.
Complete rules for skirmishing in the world of Conan including an eight chapter campaign to get you started. FREE: The CROM Companion, even more Hyborean goodness is included with every purchase of the CROM rules.
The High Seas Hack is a traditional tabletop roleplaying game, played with paper, pencils and dice - it allows players to have swashbuckling adventures in the Caribbean of the late 17th and early 18th centuries; the Golden Age of Piracy.
Using the Black Hack at its core the High Seas Hack includes 9 professions suited to the time including a full list of Voodoo spells and divine intervention effects for those that want a fantasy/pulp adventure.
Full rules for ship-to-ship combat are included a well as an introductory scenario to help get your campaign off to a roaring start.
This is a stand alone product and does NOT require a copy of the Black Hack to play.
Update 15 May 2018: The latest file version contains a character sheet and a ship character sheet. If you've previously bought The High Seas Hack and would like these components downloading the game again will sort you out. If you've used up your downloads drop me a line and I'll send you the updated files.
There is a contact form on the About Me page. https://www.matakishi.net/about.html
Double Jeopardy is an adventure written for The Cthulhu Hack but easily convertible to any other Mythos themed game.
Double Jeopardy is suitable for beginning investigators and new players although seasoned investigators will find much to interest them.
The setting is 1980s Britain but, again, this can easily be changed.
An outbreak of strange disappearances and mysterious doppelgangers lead the investigators to an undreamed of alien menace beneath the streets of London.
Double Jeopardy is a full colour, fully illustrated adventure with portraits of all the NPCs, player and gamemaster maps, player handouts and tables and charts of major plot points and people so the gamemaster can run things with the minimum of effort.
A printer friendly version is included.
The adventure also contains a link to a fully illustrated playthrough to give the prospective gamemaster an idea of the flow of actual play.
The Flame From Space is an adventure written for The Cthulhu Hack but easily convertible to any other Mythos themed game.
The Flame From Space is suitable for experienced investigators although new investigators will find much to interest them.
The setting is 1980s Britain but, again, this can easily be changed.
A mysterious comet enters the Solar System and people begin to die in horrible fiery conflagrations. The investigators are drawn into a nightmare world of monsters, ghosts, cultists and alien menaces with the fate of the Earth in the balance.
The Flame From Space is a full colour, fully illustrated adventure with portraits of all the NPCs, player and gamemaster maps, player handouts and tables and charts of major plot points and people so the gamemaster can run things with the minimum of effort.
A printer friendly version is included.
The adventure also contains a link to a fully illustrated playthrough to give the prospective gamemaster an idea of the flow of actual play.
Monkey Island expands on the beginning scenario provided in The High Seas Hack rule book with enough adventuring to get characters to third level.
The High Seas Hack is a tabletop roleplaying game set in the golden age of piracy using a variation of The Black Hack rules.
Monkey Island sees the party of adventurers shipwrecked on a mysterious island teeming with mystery and cannibal tribesmen, will they be able to find a way back to civilisation?
Montserrat continues on the starting adventures provided in Monkey Island, the first adventure module for The High Seas Hack. Montserrat is a sandbox setting that continues stories started in Monkey Island as well as presenting the players with several new adventure opportunities.
Montserrat's 70 pages contain over 20 adventure-hook rumours to entice the players, illustrated NPCs and 7 mapped and detailed towns along with a map and description of Porto Grande, the pirate stronghold of the dreaded Black Sanchez.
The High Seas Hack is a tabletop roleplaying game set in the golden age of piracy using a variation of The Black Hack rules. You will require a copy of The High Seas Hack to enjoy these adventures fully.
An adventure written for The Cthulhu Hack but easily useable with any rule set featuring the Cthulhu Mythos. Suitable for experienced investigators.
Set in 1980's London but easily adaptable to any time or place The Chaos Beyond the Gate pits the investigators against the plans of a group of followers of Yog Sothoth who are based in a hospital of terror.
The investigators must risk their lives to travel to another world and confront the horrors being created there before they can come to Earth and destroy mankind.
The Terror Beyond the Gate features cosmic horror, body horror, mutilation and abductions.
Threads is an adventure written for the Cthulhu Hack but easily adaptable to any game system using the Cthulhu mythos. Threads takes place in South London in the 1980s and then moves into Earth's Dreamlands for the finale.
Threads is 112 pages long, full colour, fully illustrated adventure which includes 18 pages of player handouts and maps. A printer-friendly version is included.
Threads is suitable for a party of experienced investigators.
Fifteen Days in Neon City is a campaign for Cyberpunk role-playing games. It's written using the free Wired Neon City rules but is easily adaptable to any rules set you prefer.
Here are 15 detailed city districts, 24 full-colour maps, 48 linked adventures, over 100 illustrated buildings and locations and numerous NPCs, 25 of which are illustrated with full-colour portraits.
Along with the book you get access to high-resolution files of all the artwork; maps, NPCs, adversary cards, and illustrations along with a separate list detailing all the NPCs and 15 issues of the local news sheet.
WELCOME TO NEON CITY
During the day the Sun beats down on Neon City reflecting off the
chrome and glass of the skyscrapers and making them painful to look
at. That’s okay, they don’t like looking at you either. The heat at
street level seems to muffle the constant cacophony of city noises
whilst amplifying the smells of people, detritus and street food. The
heat is oppressive and the air is bad but you’re used to it.
Everyone’s used to it by now.
At night it rains and the slick streets reflect the lights of the
city above creating an illusionary city below. Both of them beyond
your grasp. It isn’t much cooler at night but the damp air tastes
better.
The streets are always crowded. People, some bicycles, a few wheeled
drones. There are no cars on the streets of Neon City, there’s no
room for them. Trams run on raised rails just overhead and subways
rumble beneath your feet,
Countless carriageways snake across the sky taking traffic in
different directions. The constant rumble of the vehicles is the
city’s voice. Above these are the
corporate monorails, slender wires traversed by luxury pods. Higher
still swarm the sky taxis like a cloud with individual cars dropping
and rising constantly, metal rain.
Just at the limit of vision planes can sometimes be spotted and,
rarer still, an orbital shuttle rising high and fast or dropping back
to Earth, balanced on its plume of fire.
Universal credit keeps you fed. A dream of something better somewhere
A construction guide to making Afghan buildings and compounds
£5.00
A guide to making Afghan buildings and compounds for use with 28mm miniatures. This 50page full colour pdf includes plans and step by step instructions to make a variety of buildings, shops and compounds to populate your wargames table. Also included are terrain guides to making rivers, hills, walls and long grass to accompany the buildings.
84 page PDF containing full instructions and plans to build a model of Entebbe airport for use with 28mm miniatures. Updated and corrected text, many new photographs and a comprehensive materials and tools list included.
Complete instructions on how to build a 28mm farm complex from scratch. Lots of step-by-step photos, drawings and clear text will get you making your own scenery in no time. A perfect beginner's project to create a very versatile gaming setting with minimal materials costs
Complete instructions for building a secret German base usable as a setting for World War Two and Pulp games with 28mm miniatures. Includes plans for a control tower, a hangar and accommodation huts as well as a comprehensive list of tools and materials. Fully illustrated with photographs.
Carentan details the building of the Second World War French town featured in Band of Brothers for wargaming in 28mm. It contains detailed build notes and many full colour photographs of the process. There is also a section explaining the quest to match the known historical facts with the reality of Carentan today including both period and modern photographs and an analysis of the fighting at the time.
Carentan is a riveting tale of historical research and a valuable modelling resource offered free by Matakishi's Tea House.