Off to the north east, in Greater Tir County, lies the mysterious Temple of the Three Winds inhabited by bands of cultists and their Windcaller leaders. Some claim there are even stranger inhabitants in the depths of the Temple.
These Windcallers are from East Riding Miniatures.
As are these junior cultists.
My Exarchs are from Pure Evil Miniatures.
There are some formidable creatures in the Temple, even before a visitor confronts Aztur the Immortal in the final room.
This is Lien the Memorystalker. He's a lovely resin piece from Puppets War.
Lien is surrounded by Deathless Legionnaires wielding their lethal (but much sought after) Frost Scythes.
My Legionnaires are old Heroquest skeletons I got off eBay. Their slightly odd proportions and rigid pose do a good job of mimicking the actual in-game Legionnaires who all move in unison.
Here is Lien leading his Legionnaires out of the Temple to lay waste to Rubi-Ka.
This is the Defender of the Three, the first minor boss encountered in the Temple. He's a Mutant Chronicles miniature.
No trip to the Temple would be complete without tangling with the Guardian of Tomorrow. The Guardian is an Omni-Tek Juggernaut that lives deep inside the Temple guarding the entrance to Aztur's room.
My version of the Guardian is a resin Tiger APC from Scotia Grendel.
Here, to complete my Temple of the Three Winds set, is Aztur the Immortal, a being from the Shadow Lands and the object of the cultists' adoration. Aztur is a resin Mutant Chronicles figure.
This is my proposed layout for my tabletop version of the Temple. I've adapted it so it fits on a 4ft square playing area.