Wired Neon Cities
Since lockdown 2 is still in full effect, we're still playing over Skype. This means that we're looking for another minimalist RPG that's easy to manage over video chat.
After a discussion, we've decided on a cyberpunk game.
For the game we've chosen Wired Neon City. The game is basically a hack of In Darkest Warrens and has mostly identical rules.
The magic rules have been removed and replaced with rules for augmentations and hacking, making this iteration of the rules slightly more complicated, that's not saying much though.
Characters choose from 6 classes and have 4 stats.
All actions are rolled against these stats by rolling a single six sided die. The higher the roll, the better.
There's not much more to add.
You can read about our adventures in In Darkest Warrens here.
Bill Harkleroad: Played by Mark.
A man with smooth moves, a smooth face and an even smoother voice. Didn't so much Kiss The Blarney Stone as bought it breakfast in the morning. A tailored suit and designer shades are deadly weapons in this operator's hands.
Koko: Played by Michaela.
This greaser girl knows her way round a 3/8 wrench, or a fuel injection manifold, or a titanium transmission synchromesh or a... well you get the idea. If it's got moving parts, she can make it purr, climb or land on its feet.
N. 'Nox' Fluke: Played by Giro.
Doesn't talk about why he was disowned by a family with a (dis)reputable name. Lives one day at a time on his data-slab skills. The City of Electric Dreams may be his home, but the GLOWNET is his universe.
Trigger Mortis: Played by Kevin.
Cold-hearted and dead-eyed, Trigger always keeps one had close to the hilt of his carbon-folded nano-edged street-katana. As the name suggests, he's quick to solve problems in a very fast and very cutting manner.
Welcome to Neon City
During the day the Sun beats down on Neon City reflecting off the chrome and glass of the skyscrapers and making them painful to look at. That's okay, they don't like looking at you either. The heat at street level seems to muffle the constant cacophony of city noises whilst amplifying the smells of people, detritus and street food. The heat is oppressive and the air is bad but you're used to it. Everyone's used to it by now.
At night it rains and the slick streets reflect the lights of the city above creating an illusionary city below. Both of them beyond your grasp. It isn't much cooler at night but the damp air tastes better.
The streets are always crowded. People, some bicycles, a few wheeled drones. There are no cars on the streets of Neon City, there's no room for them. Trams run on raised rails just overhead and subways rumble beneath your feet,
Countless carriageways snake across the sky taking traffic in different directions. The constant rumble of the vehicles is the city's voice. Above these are the corporate monorails, slender wires traversed by luxury pods. Higher still swarm the sky taxis like a cloud with individual cars dropping and rising constantly, metal rain.
Just at the limit of vision planes can sometimes be spotted and, rarer still, an orbital shuttle rising high and fast or dropping back to Earth, balanced on its plume of fire.
Universal credit keeps you fed. A dream of something better somewhere else keeps you alive.
The campaign newsletter
Hey You! is the campaign newsletter i prepare each week. It contains in-game information that the characters can use about areas they're in or about to travel to and serves a s a recap of what they've achieved and what missions or jobs are still waiting to be completed.