The Aztecs became my second army for my Renaissance Wars project because Foundry were having a Christmas sale which saved me £63.00 on the cost of the miniatures.
Since the Aztecs don't have any cavalry, I've replaced both those options with warbands. Warbands move faster than infantry and inflict +2 damage. I think this reflects the Aztecs' numerical superiority over Europeans and their 'home ground' movement advantage nicely.
The warbands are made up of novice warriors. I've used twelve miniatures to each warband so they look imposing and mounted them on 80mm square bases.
I painted the miniatures in three batches of 12 (two identical packs) and split each batch over two bases for variety.
I wanted darker skin for the Aztecs so, after my usual sand basecoat, I painted all the flesh areas in Foundry Native American Flesh 120A before giving everything an overall wash of Chestnut ink.
Here's the first batch:
The second batch.
The third batch.
The completed warbands.
Warbands and swordsmen.
Montezuma will be my main commander with a sub commander and a priest base. I think I'll allow armies with a religious element to have extra hit points, probably just one per unit. Whether a religious leader is present will be based on an 'either or' dice roll so only one army per scenario will get one. I have a nice mounted Cardinal set for my European armies to use.
Scenery pieces by Scotia Grendel.
The Aztec swordsmen units are made up of ten miniatures each to highlight the Aztecs' numerical superiority over Europeans. These miniatures are all experienced warriors.
I've decided the Aztecs will receive a unit of swordsmen as an extra when they roll for their units prior to a battle so I'm assembling three units in total.
The completed swordsmen.
These four units are the backbone of the Aztec army and are made up of the most experienced warriors. Each base will have a mixture of Eagle knights and Jaguar knights.
I'm starting with the Eagle knights.
The Jaguar knights.